Friday, 30 August 2013

How to handle resolutions in a Windows 8 WinJS game?

How to handle resolutions in a Windows 8 WinJS game?

References

Reference NO 1

http://stackoverflow.com/questions/15191267/how-to-handle-resolutions-in-a-windows-8-winjs-game

Reference NO 2

http://help.yoyogames.com/entries/23686396-Porting-your-game-to-Windows-8

Reference NO 3

http://www.sitepoint.com/creating-a-simple-windows-8-game-with-javascript-game-basics-createjseaseljs/

Reference NO 4

http://blogs.msdn.com/b/davedev/archive/2012/05/22/handling-fullscreen-snapped-and-filled-states-in-windows-8-metro-style-apps-using-css3-and-javascript.aspx

Reference NO 5

http://blogs.msdn.com/b/b8/archive/2012/03/21/scaling-to-different-screens.aspx

Reference NO 6

http://www.dummies.com/how-to/content/how-to-change-the-screen-resolution-in-windows-8.html

Reference NO 7

http://digitalerr0r.wordpress.com/2012/09/19/html5-game-development-for-windows-8-1-getting-started/

Reference NO 8

http://jessefreeman.com/articles/building-html5-metro-games-for-windows-8/

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